Released on August 24 2021, Aliens: Fireteam Elite is a co-op shooter set in the universe of the popular Aliens IP. I created audio assets for this project and worked in Unreal and Wwise to implement my assets. I sonified animations, utilized blueprints to create weapon audio systems, occlusion settings, and reverb spaces. I created mixer hierarchies, automated ducking systems, and dynamic music systems.
Magic: Legends was developed by Cryptic Studios and released in Open Beta on March 23rd, 2021. Magic: Legends was an action RPG launched for PC, Xbox, and Playstation platforms set in the highly popular Magic: The Gathering universe. I designed the overall audio vision for this project, worked with external partner composers to design the soundtrack, and produced and implemented all audio assets.
Neverwinter Online is a AAA MMO developed for PC and console by Cryptic Studios. As part of the development team from concept to launch I designed and implemented thousands of fantasy sfx. I also casted, directed, edited, and implemented hundreds of VO lines. I worked with Cryptic's proprietary engine and FMod.
Star Trek Online is a AAA MMO developed for PC and console by Cryptic Studios. As part of the development team I designed and implemented thousands of sci-fi sfx using Cryptic's proprietary engine and FMod.
Champions Online is a AAA MMO developed for PC and console by Cryptic Studios. As part of the development team I designed and implemented thousands of fantasy and super hero sfx using Cryptic's proprietary engine and FMod.
Bloom is an interactive music game I created with a friend in which the player interacts with the environment and creates dynamic, beautiful music landscapes in the process. Bloom is a passion project I am working on as part of my own indie game development studio called BitWizard Games. You can see video and download the prototype Here.
Toon Blast is a top 50 grossing mobile game developed by Peak Games. I designed sound fx and musical stingers for the project.
CyberCube for Merge Cube is a mobile AR game developed in Unity which grew out of a game jam project. This project birthed a development team lovingly titled BitWizard Games in which I and a colleague of mine develop games as a hobby. I aided in the design of the game and created and implemented all audio content using Wwise. This game was published to the iOS app store and Google play store. Check out the video trailer HERE.
Captain Remi's Ribbiting Journey is a VR game developed for the Oculus Rift by students and faculty in the Cogswell Polytechnical College Game Studio. I managed an audio team of 5, implemented and mixed audio using unreal blueprints and directed, acted, recorded, edited, and implemented VO for this project. check out a video trailer for the game HERE.
Game Audio Guru is my YouTube channel. I create and upload videos demonstrating game audio implementation techniques which can’t be found elsewhere on the web.
Skillset and Services
Asset Creation | Sound Design
Implementation | Technical Sound Design
Unity/Unreal/Wwise Plugin Creation
Fmod | Wwise
Unity | Unreal
PureData | OSC
C# | Blueprints
Spatial | 3D Audio | Procedural Audio
VR | AR
Live recording | Foley
VO Recording | Editing | Processing | Directing
Also available for
Technical and creative game audio consultation
Game audio workshops
Presentations | Public speaking
Video tutorials
Class and curriculum advising